

                                         Net Physics Model
                                                    Version 1.5
                      

	This is my network physics model. I  have made lots of changes to make Marathon's network games more interesting. If you are using the Bob-fight patch the Bobs will fight, just make sure that if you give people your replays you tell them to use a shapes file with the Bob-fight patch. Fell free to distribute this model freely, just make sure to include this ReadMe.  If you don't want to read this, I would like you to at least read the last paragraph.

	My model is made for net games and is especially good for certain maps. If you want to get the full features the maps you should use my model. So far the maps my model is made for are:
-Underground; A special thanks to Thomas Samson (tsamson@sfsu.edu) for this great map.

Change since 1.1: 
-I made some weapon changes. I changed my Fusion pistols back into normal pistols (I remembered how much I loved shooting with two pistols).
- By popular demand I changed my Goo Thrower (a.k.a. TOZT Napalm Unit) back inot a flame thrower, but the second trigger fires fusion shots (you need some way of hurting invincible people). Now you get to hear that sweet scream as your opponents flaming body falls to the ground.
- I also changed the SSM, I got the damage to the exact amount I wanted to produce this effect:
If you have full energy and are hit by an SSM, you MIGHT be killed. There is about a 1/3 chance of dying, but if you do survive you won't have much life left. 
-I reversed the firing of the Alien Weapon: The mouse button fires the right cannon and the second trigger fires the left. Sorry if you got used to the left cannon but I noticed that Hunters fired from the right side, not the left. I also slowed down the Alien Weapon shots but they are stronger.

If you don't like some of the changes or have some suggestions, E-MAIL ME! (petera@slip.net) If I want to improve my model I need feedback. So please e-mail me, tell me what you think of my model.

Changes since 1.01: I changed the shotgun. It acts as a double barreled shotgun. The first trigger fires one barrel and the second trigger fires both barrels. A special thanks to Charles Tilford for helping me make this change. 
	
	Some of my weapon changes may be a little confusing, but I believe they are a big improvement. Hopefully you will like my changes too.

My Changes:

General:

Less Damage: I lowered all the damages for longer network games.

Alien Behavior: All aliens are against each other. The aliens don't have friends, not even their own species! The only friends you have are Bobs, and some of the Bobs can hold up pretty well in a battle.

Exploding Barrels: I have made exploding barrels (they are really only aliens who don't move and look like barrels, if you want to put barrels into your map just put in one of the three types of lookers, each one looks like a different barrel). Due to Marathon's limitations, I couldn't make the barrels exactly how I would have liked. Here are the barrels characteristics: 
-There are three different kinds of barrels, upright, lying down, and a cylinder.
-The barrels explode with one hit (If they took more than one hit they wouldn't work correctly).
-You can only detonate barrels with bullets and explosions (Yet another limitation, if I did it any other way the barrels wouldn't work correctly).
-The barrels can make other barrels explode if they are too close to each other. Shoot one, and they all explode.

Weapons:

Fists: The same, except they do less damage.

.44 Magnum Pistol: Almost exactly the same. I really love this weapon and didn't want to mess with it too much. Uses pistol ammo.

Fusion Pistol (Now a shotgun): (This is my favorite weapon) This is now a shotgun, double barreled shotgun. The first trigger fires one barrel and the second trigger fires both barrels.   It takes a lot of time between reloads, but the weapon is strong and deadly (I use the graphic of the MA-75 for the shotgun, if someone could draw a realistic sprite of a shotgun I would really appreciate it). Uses pistol ammo.

MA-75 or AR-75: Is more accurate now, if you have good aim you can hit a target with every bullet. I gave the grenades a slightly larger blast radius. Uses rifle or grenade ammo.

SPNKR SSM: No real difference, I toyed with the idea of a laser sight for the SSM but when you hit an alien with the beam it stopped them in their tracks, and when you hit another player with it his screen changes colors. I tried to correct this problem but couldn't, so I removed the laser sight. Uses missiles.

TOZT Napalm Unit (and fusion blaster): The first trigger is no different, it shoots flame. My second trigger fires fusion bolts they aren't extremely strong and aren't too accuratebut they hurt invincable people. Uses Napalm Canisters and Fusion Batteries respectively.

Alien Weapon (Now a Hunter gun): You can no longer see the weapon in front of you. You can only see the Hunter shots coming from your right shoulder. You can press the second trigger to fire hunter shots from your left shoulder, but you need to pick up alien weapon ammo first (Pirated copeland Beta or Copy of Windows NT).

Aliens:

Fighters: Both types of Fighters drop pistol ammo.

Projectile Fighters: Both types of projectile fighters drop Plasma Energy Cells.

Bobs: There are actually four types of Bobs:
-Crew: Fights using fists or fires bullets (only if you have the Bob-fight patch), and drops pistol ammo.
-Science: Fights using fists (only if you have the Bob-fight patch), doesn't drop anything.
-Security: Fights using flames or fusion shots (only if you have the Bob-fight patch), drops a .44 Magnum Pistol.
-Engineer: Fights using fists or bullets (only if you have the Bob-fight patch), drops MA-75 ammo. 

Enforcers: Drop MA-75 ammo.

Compilers: Drop Alien Weapon ammo (Pirated Copeland Beta or Copy of Windows NT).

Hunters: They are now very tough. They don't shoot often, but when they do they take off a lot of energy. If a Major Hunter hits you with a full burst it will kill you. I think they add a bit of fun to net games. The Major Hunters drop the Alien Weapon and the Minor Hunters drop alien weapon ammo.

Hounds or Lookers: They are now barrels.

Troopers:  I changed their color, I think they look much better. They drop grenade clips.

Physics:

Movement: Running is a little faster, backing-up is a little slower. It also takes a little longer to stop.

	That's all my changes. I made this model for network games, so that's when it will work best. I like to constantly change my physics model so that it is the best. I hope you have as much playing it as I did making it!



Please send me your comments, if I don't get input I can't make my model any better! If you hate my model tell me why and I will make it better. Send all comments to:

petera@slip.net